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田川 利歩(Riho Tagawa) 第18期下部組織SALから上がって来た奥井 まりあが育てたミレニアムズの1人。 SALではヒールユニットBlackShadowに所属していた。 スタイルとしては格プロに近いキック&パワーを得意とする。 プロフィール ニックネーム:ダンガーティー 出身国:日本 身長:163cm 体重:65kg 生年月日:2000/12/08 必殺技:高角度抱え式バックドロップ 初出場:"S"Alice136th(第18期) 経歴:WhiteMermaid 主なタイトル:なし
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The New Engineer Management and Professional Responsibility in a Changing World Macmillan Co of Australia? Sharon Beder? MacmillanCoofAustralia? SharonBeder? ジャンル別? Subjects-Business&Investing-BusinessLife-Ethics? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-BusinessManagement-Management&Leadership-BusinessEthics? Subjects-Science-General Management for Engineers Pearson Education Australia? Danny Samson? PearsonEducationAustralia? DannySamson? ジャンル別? Substores-UnknownASINs-17? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Technology and Creativity Replica Books? Subrata Dasgupta? ReplicaBooks? SubrataDasgupta? ジャンル別? Substores-UnknownASINs-62? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Fundamental Physics of Ferroelectrics 2001 11th Williamsburg Workshop, Williamsburg, Virginia 4-7 February 2001 (Aip Conference Proceedings) Amer Inst of Physics? Va.) Williamsburg Workshop on Fundamental Physics of Ferroelectrics (11th 2001 Williamsburg? Henry Krakauer? AmerInstofPhysics? Va.)WilliamsburgWorkshoponFundamentalPhysicsofFerroelectrics(11th 2001 Williamsburg? HenryKrakauer? ジャンル別? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Engineering-Materials-Metallurgy? Subjects-Engineering-MaterialsScience-Metallurgy? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Medicine-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? 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Advances in Cryogenic Engineering Proceedings of the International Cryogenic Materials Conference Icmc (Advances in Cryogenic Engineering) Amer Inst of Physics? B. Balachandran? Donald G. Gubser? K. Ted Hartwig? AmerInstofPhysics? B.Balachandran? DonaldG.Gubser? K.TedHartwig? ジャンル別? Subjects-Engineering-Chemical-General? Subjects-Engineering-Chemical-Thermodynamics? Subjects-Engineering-General? Subjects-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Engineering-MaterialsScience-Thermodynamics? Subjects-Medicine-General? Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Chemical-Thermodynamics? Subjects-Professional&Technical-Engineering-MaterialsScience-MechanicalPropertiesofSolids? Subjects-Professional&Technical-Engineering-MaterialsScience-Thermodynamics? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Astronomy-Astronomy? 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Materials Processing And Design Modeling, Simulation and Applications NUMIFORM 2004 Proceedings of the 8th International COnference on Numerical Methods in Industrial Forming Proce (Aip Conference Proceedings) Amer Inst of Physics? Somnath Ghosh? Jose Manuel, Dr. Castro? June K. Lee? AmerInstofPhysics? SomnathGhosh? JoseManuel,Dr.Castro? JuneK.Lee? ジャンル別? Subjects-Engineering-Chemical-PolymerChemistry? Subjects-Engineering-Chemical-Materials? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Engineering-MaterialsScience-Extraction&Processing? Subjects-Engineering-MaterialsScience-General? Subjects-Engineering-MaterialsScience-PolymerScience? Subjects-Professional&Technical-Engineering-Chemical-PolymerChemistry? Subjects-Professional&Technical-Engineering-Chemical-Materials? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? 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Subjects-Children sBooks-Science,Nature&HowItWorks-Astronomy&Space-Aeronautics&Space? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Neil Armstrong (Explore Space) Bridgestone Books? Thomas Streissguth? BridgestoneBooks? ThomasStreissguth? ジャンル別? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-People&Places-Biographies-Science&Technology? Subjects-Children sBooks-Science,Nature&HowItWorks-Astronomy&Space-Aeronautics&Space? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General 3, 2, 1 Go! A Transportation Countdown (Counting Books) A+ Books? Sarah L. Schuette? A+Books? SarahL.Schuette? ジャンル別? Subjects-Children sBooks-Baby-3-BasicConcepts-Counting? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Transportation-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General A Day in the Life of a Farmer (First Facts) Capstone Pr Inc? 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Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-BuildingTypes&Styles-General? Subjects-Professional&Technical-Architecture-Criticism? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-History&Periods-General? Subjects-Science-History&Philosophy-HistoryofTechnology? The Wright Brothers (Inventors and Creators) Kidhaven? Sheila Wyborny? Kidhaven? SheilaWyborny? ジャンル別? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-History&HistoricalFiction-Biographical? Subjects-Children sBooks-People&Places-Biographies-General? Subjects-Children sBooks-People&Places-Biographies-Science&Technology? Subjects-Children sBooks-Science,Nature&HowItWorks-Astronomy&Space-Aeronautics&Space? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-General 洋書
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Automotive Ignition System Diagnosis and Repair Glencoe/Mcgraw-Hill? Frank Derato? Glencoe/Mcgraw-Hill? FrankDerato? ジャンル別? Substores-UnknownASINs-1? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Automotive Brakes Glencoe/Mcgraw-Hill? Frank C. Derato? Glencoe/Mcgraw-Hill? FrankC.Derato? ジャンル別? Substores-UnknownASINs-1? Subjects-Engineering-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Repair? Subjects-Nonfiction-Automotive-Mechanics-General? Subjects-Professional&Technical-Engineering-General Stress Analysis of Fiber-Reinforced Composite Materials Mcgraw-Hill College? M. W. Hyer? Scott R. White? Mcgraw-HillCollege? M.W.Hyer? ScottR.White? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Materials-Metallurgy? 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Official Guitar Hero Metallica Website http //www.guitarherometallica.com/ Guitar Hero Metallica - Wikipedia, the free encyclopedia http //en.wikipedia.org/wiki/Guitar_Hero _Metallica Guitar Hero Metallica Reveal Trailer || 360 Games Zone || | Guitar Hero Metallica プレビュー http //www.360gameszone.com/?p=4789 We don t need ESRB leaks. Metallica themselves have gone one better and released the full, complete tracklist for the upcoming Guitar Hero Metallica on the band s website. And it s a good one. You ll find most of the band s older classics represented ("One", "Master of Puppets", "For Whom The Bell Tolls", etc), and should also find the selection of tracks from "other" bands - like Kyuss, Queen, Slayer The Sword - to your liking as well. The complete tracklist below. Metallica Songs All Nightmare Long Battery Creeping Death Disposable Heroes Dyers Eve Enter Sandman Fade To Black Fight Fire With Fire For Whom The Bell Tolls Frantic Fuel Hit The Lights King Nothing Master of Puppets Mercyful Fate (Medley) No Leaf Clover Nothing Else Matters One Orion Sad But True Seek And Destroy The Memory Remains The Shortest Straw The Thing That Should Not Be The Unforgiven Welcome Home (Sanitarium) Wherever I May Roam Whiplash Other Artists Alice In Chains - No Excuses Bob Seger - Turn The Page Corrosion of Conformity - Albatross Diamond Head - Am I Evil? Foo Fighters - Stacked Actors Judas Priest - Hell Bent For Leather Kyuss - Demon Cleaner Lynyrd Skynyrd - Tuesdays Gone Machine Head - Beautiful Mourning Mastodon - Blood And Thunder Mercyful Fate - Evil Michael Schenker Group - Armed and Ready Motorhead - Ace of Spades Queen - Stone Cold Crazy Samhain - Mother of Mercy Slayer - War Ensemble Social Distortion - Mommy s Little Monster Suicidal Tendencies - War Inside My Head System of a Down - Toxicity The Sword - Black River Thin Lizzy - The Boys Are Back in Town PS3 and 360 owners should note that if you ve already got the "Death Magnetic" DLC, those ten tracks will be included in the game s main "campaign" mode. If you ve got World Tour on Wii or PS2 version, the tracks "Broken Beat Scarred," "Cyanide" and "My Apocalypse" will come included on the disc, since DLC is impossible/tricky on those systems. Guitar Hero . . . The Songs [Metallica] Metallica.com http //www.metallica.com/index.asp?item=601837
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Children of the Beat(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 Children of the Beat Harmony Machine 2013 激10 160 351 / 21 STREAM VOLTAGE AIR FREEZE CHAOS 56 46 74 47 11 楽譜面(7) / 踊譜面(9) / 激譜面(10) / 鬼譜面(13) 属性 渡り、ひねり、同時踏み、体力 譜面 http //eba502.web.fc2.com/fumen/ddr/ddr2013/child_bt_8m.html 譜面動画 http //www.nicovideo.jp/watch/sm37969152 http //www.nicovideo.jp/watch/sm37969152 (x1.0, RAINBOW) プレイ動画 http //www.youtube.com/watch?v=7bvr5bb_XR4 (x1.5, RAINBOW) 解説 8分のラストに同時というパターンが多く、曲が長めでノーツ数が多く体力も必要。一つ下の踊との難易度差はかなりのもので、総合的には足11に片足突っ込んでおり詐称気味 -- 名無しさん (2013-04-13 01 42 29) 名前 コメント コメント(私的なことや感想はこちら) 8分自体は繰り返し譜面が多く見切りやすいものの、兎に角同時ラッシュが鬼。こちらも繰り返しが多いがとことん続くので体力もどんどん持っていかれる。終盤体力尽きかけて来るところに唐突にやってくる渡り8分5連がフルコン&ライフ殺しとなる為要注意。通常ゲージでも「DYNAMITE RAVE(鬼)」に渡りや8分を加えているような感覚であり足11に対応できる地力、体力が不可欠。 -- 名無しさん (2018-10-27 21 15 44) 名前 コメント
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タグ 翻訳待ち 22 elder_jedi_1 The ability to become an Elder Jedi is insignificant next to the power of the Force, %TO, but I m impressed nonetheless. 84 elder_jedi_10 Aren t you a little of short for an...um...Elder Jedi, %TO. 58 elder_jedi_11 May the Force be with you, Elder Jedi %TO. 59 elder_jedi_12 May the Force be with you, Elder Jedi %TO. 60 elder_jedi_13 Aurilia welcomes you, Elder Jedi %TO. And may the Force be with you. 61 elder_jedi_14 Aurilia welcomes you, Elder Jedi %TO. And may the Force be with you. 62 elder_jedi_15 Aurilia welcomes you, Elder Jedi %TO. And may the Force be with you. 23 elder_jedi_2 May the Force be with you, Elder Jedi %TO. 24 elder_jedi_3 Compassion, which I would define as unconditional love, is essential to an Elder Jedi s life, isn t it %TO? 25 elder_jedi_4 The Force is what gives an Elder Jedi like %TO his power. It s an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together. 26 elder_jedi_5 %TO is an Elder Jedi, so I m not surprised %TT came to Aurilia. 27 elder_jedi_6 %TO is not the Elder Jedi you are looking for. Move along. 28 elder_jedi_7 I sense something. A presence I ve not felt since the last time Elder Jedi %TO was in Aurilia. 29 elder_jedi_8 I have a secret just for an Elder Jedi like you, %TO. But you probably already know what I m going to say, don t you? Get out of my head!! 30 elder_jedi_9 It s an Elder Jedi! %TO!! Everyone gather around and...what s that? Move along? Okay. 31 heroic_axkva_1 Ding-dong, Axkva Min is dead! Hooray to %TO! 85 heroic_axkva_10 Ding-dong, Axkva Min is dead! Hooray to %TO! 64 heroic_axkva_11 Ding-dong, Axkva Min is dead! Hooray to %TO! 65 heroic_axkva_12 Brilliantly done defeating Axkva Min, %TO! 66 heroic_axkva_13 Brilliantly done defeating Axkva Min, %TO! 67 heroic_axkva_14 Wow, %TO defeated Axkva Min and her minions! That s amazing!! 68 heroic_axkva_15 No Nightsister would dare attack Aurilia while %TO is here. Not after %TT defeated Axkva Min! 32 heroic_axkva_2 I guess Axkva Min will make sure %TO isn t around the next time she tries to escape her banishment. 33 heroic_axkva_3 Axkva Min should have just stayed in her crystal, right %TO? 34 heroic_axkva_4 Axkva Min the Devourer? Lelli Hi the Conniver? Suin Chalo the Ravager? I think I m beginning to understand why they hate everyone. 35 heroic_axkva_5 If you ask me, Axkva Min should escape while %TO is busy fighting Gorvo the rancor. She s doomed otherwise. 36 heroic_axkva_6 Wow, %TO defeated Axkva Min and her minions! That s amazing!! 37 heroic_axkva_7 No Nightsister would dare attack Aurilia while %TO is here. Not after %TT defeated Axkva Min! 38 heroic_axkva_8 Brilliantly done defeating Axkva Min, %TO! 39 heroic_axkva_9 %TO defeated Axkva Min, and now %TT graces the streets of Aurilia! Hooray!! 49 heroic_ig88_1 I thought IG-88 was just a rusty bucket of bolts, but apparently %TO had to go shut him down. 86 heroic_ig88_10 If any renegade droids like IG-88 attack Aurilia, I feel safer with %TO around. 69 heroic_ig88_11 %TO defeated IG-88! Well done! 70 heroic_ig88_12 %TO defeated IG-88! Well done! 71 heroic_ig88_13 Beating an assassin droid like IG-88 is impressive, %TO! 72 heroic_ig88_14 Beating an assassin droid like IG-88 is impressive, %TO! 73 heroic_ig88_15 %TO defeated IG-88! Well done! 50 heroic_ig88_2 %TO defeated IG-88! Well done! 51 heroic_ig88_3 You defeated IG-88, %TO, but he claims to has loaded himself into the factory computers. Does that mean you ll have to defeat him again? 52 heroic_ig88_4 I heard you defeated IG-88, %TO! But was it IG-88H? Or maybe IG-88F? Or was it IG-88Q? 53 heroic_ig88_5 That factory you liberated from IG-88, %TO, actually belongs to Nym? 54 heroic_ig88_6 IG-88 was reduced to scrap metal after you were through with him, %TO! 55 heroic_ig88_7 If any renegade droids like IG-88 attack Aurilia, I feel safer with %TO around. 56 heroic_ig88_8 Beating an assassin droid like IG-88 is impressive, %TO! 57 heroic_ig88_9 Bring on IG-88 s droid army! We have %TO on our side to save the day!! 40 heroic_tusken_1 Wow, I heard that %TO fought off an invasion of Tusken Raiders in Mos Espa on Tatooine. 87 heroic_tusken_10 Did you really save Mos Espa from an army of Sand People, %TO? If so, I fell safer now that you re in Aurilia. 74 heroic_tusken_11 %TO saved Mos Espa! Hooray for %TO!! 75 heroic_tusken_12 %TO saved Mos Espa! Hooray for %TO!! 76 heroic_tusken_13 %TO saved Mos Espa! Hooray for %TO!! 77 heroic_tusken_14 %TO defeated the Tusken Raider army invading Mos Espa! 78 heroic_tusken_15 %TO defeated the Tusken Raider army invading Mos Espa! 41 heroic_tusken_2 Did you really save Mos Espa from an army of Sand People, %TO? If so, I fell safer now that you re in Aurilia. 42 heroic_tusken_3 I heard that the attack on Mos Espa was actually caused by someone taking some sacred relics from the Tusken Raiders. You wouldn t know anything about that, would you %TO? 43 heroic_tusken_4 %TO defeated the Tusken Raider army invading Mos Espa! 44 heroic_tusken_5 %TO saved Mos Espa! Hooray for %TO!! 45 heroic_tusken_6 Next time you fight Tusken Raiders in Mos Espa %TO, you should invite me along. I ll loot all those Tusken Raider corpses you leave in your wake. 46 heroic_tusken_7 The Tusken King is dead. Three cheers for %TO! Hooray! Hooray! Hooray! 47 heroic_tusken_8 You don t think any Tusken Raiders followed you from Mos Espa to here, do you %TO? 48 heroic_tusken_9 %TO succeeded where the entire Imperial army failed and freed Mos Espa from a Tusken Raider invasion! 13 normal_1 Welcome to Aurilia, %TO. 88 normal_10 If you need to travel somewhere, %TO, speak with Maximillian. He can provide transportation to many locations. 79 normal_11 Don t worry, %TO, the fog never actually lifts. 80 normal_12 Paemos is the mayor of Aurilia, but I don t remember voting for him and haven t been able to find a voting terminal anywhere in town. 81 normal_13 I think that Dageerin acquired a supply of interesting trinkets during his years exploring the galaxy before settling in Aurilia. 82 normal_14 Greetings %TO! Welcome to Aurilia. 83 normal_15 Greetings %TO! Welcome to Aurilia. 14 normal_2 Hey %TO, did you know that Mellichae is a prisoner here in Aurilia? Captain Sarguillo defeated him. 15 normal_3 Shaneeka, Aurilia s chief engineer, has managed to hold the job longer than any previous chief engineer. Good for her. 16 normal_4 Sivarra has had less work as a medic lately, so started selling useful trinkets to adventurers. Kind of odd, isn t that? 17 normal_5 Rumor has it that Quharek has a large stash of various types of ore and energy. I wonder where he got it all? 18 normal_6 I haven t ventured beyond the fog for so long that I ve forgotten what lies beyond it. 19 normal_7 Rohak is our town elder, %TO. He is the wisest person I ve ever known. 20 normal_8 Greetings %TO! Welcome to Aurilia. 21 normal_9 Hello whoever you are. What? How would I know your name?
https://w.atwiki.jp/salice_hutter/pages/62.html
藤田 さつき(Satsuki Fujita) 祖父は高名な学者、母は元女子プロレスラーと嘯くアメリカ帰国子女。 ヘビー級(現ワールド)王者に3度戴冠している実力者だが、現在はここ数年は雌伏の時を過ごしている。 スタイルとしては格プロ、特に足技が得意。 プロフィール ニックネーム:フューチャータイフーン 出身国:アメリカ 身長:160cm 体重:58kg 生年月日:1989/11/17 必殺技:F5 初出場:AliceCup40th(第6期) 経歴:W.A.-Superior-BadOrange-Alice-ThunderVolt 主なタイトル: AliceCup78th 3Wayトーナメント優勝 第30代、第33代、第36代ワールド王座 第25代パシフィック王座 第24代、第37代、第44代ランブル王座
https://w.atwiki.jp/hmiku/pages/50506.html
【検索用 Children's Party 登録タグ C VOCALOID いつとせ ヴェーラン 曲 鏡音リン 鏡音レン】 + 目次 目次 曲紹介 歌詞 コメント 作詞:いつとせ 作曲:ヴェーラン 編曲:ヴェーラン 唄:鏡音リン、鏡音レン 曲紹介 おかしくれないならいたずらしちゃおうか 曲名:『Children's Party』 ヴェーラン氏の初投稿作品。 歌詞 (PIAPROより転載) 真夜中 足音 鳴り響く静かな街 明かりの ランタン 手にして歩き出す ひかる ひかる 月明かりに照らされた ゆれる ゆれる 不思議な姿の子 とんがり帽子に長ぼうき ひらひらのマント 笑えや声高く 空にまでとどけよ ほらほら 街中 子供の声が響くよ おかしを 貰おう さぁおうちに着いた たたく たたく 木を打つ音鳴り響く きしむ きしむ 古い扉が開く 今宵はまんまるお月さま 僕の血は騒ぐ 叫べや声高く 月までとどくよう きえる きえる 街明かり おちる おちる 闇の中へ 歌えや声あげ高らかに トリックオアトリート おかしくれないなら いたずらしちゃおうか コメント 名前 コメント
https://w.atwiki.jp/mountandblade/pages/50.html
qstr_Next_Page|Next Page qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Continue...|Continue... qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}|{s1} qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Hold_This_Position|Hold This Position qstr_Follow_Me|Follow Me qstr_Charge|Charge qstr_Advance|Advance qstr_Fall_Back|Fall Back qstr_Stand_Closer|Stand Closer qstr_Spread_Out|Spread Out qstr_Stand_Ground|Stand Ground qstr_Dismount|Dismount qstr_Use_Any_Weapon|Use Any Weapon qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Us|Us qstr_Enemies|Enemies qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Allies|Allies qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_{reg0?+ }{reg0}|{reg0?+ }{reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_{reg0}|{reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_denar|Wealth {reg0} denars qstr_Inventory _{reg0}_de|Inventory {reg0} denars qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_{reg3?+ }{reg0}|{reg3?+ }{reg0} qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s3}^{s1}_production|{s3}^{s1} production for {s2} {reg0} qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr_Move_here|Move here qstr_View_notes|View notes qstr__{s61}| {s61} qstr_ERROR _More_than_15_|ERROR More than 15 trade routes are given for {s1}. qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_killed|killed qstr_wounded|wounded qstr_{reg3?{reg3} }_{s1}_|{reg3?{reg3} } {s1} ({s2}) qstr_{s0}_{reg3?{reg3} }_|{s0}, {reg3?{reg3} } {s1} ({s2}) qstr_{s0}^{reg3?{reg3} }_|{s0}^{reg3?{reg3} } {s1} ({s2}) qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_None|None qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Enemies_spotted_near|Enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}. qstr_{s1}_is_chosen_as_th|{s1} is chosen as the marshall of {s2}. qstr_{s1}_is_the_new_mars|{s1} is the new marshall of {s2}. qstr_{s1}_decided_to_do_n|{s1} decided to do nothing. qstr_{s1}_decided_to_gath|{s1} decided to gather army. qstr_{s1}_decided_to_besi|{s1} decided to besiege {s2}. qstr_{s1}_decided_to_raid|{s1} decided to raid {s2}. qstr_{s1}_decided_to_atta|{s1} decided to attack {s2}. qstr_{s1}_decided_to_attac|{s1} decided to attack enemies around {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_gain_honour.|You gain honour. qstr_You_lose_honour.|You lose honour. qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}. qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in wilderness and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Infantry__{reg1}_|Infantry ({reg1}) qstr_Archers__{reg2}_|Archers ({reg2}) qstr_Cavalry__{reg3}_|Cavalry ({reg3}) qstr_{reg4}|{reg4} qstr_{reg5}|{reg5} qstr_{reg6}|{reg6} qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_{reg9}|{reg9} qstr_{reg10}|{reg10} qstr_{reg11}|{reg11} qstr_{reg12}|{reg12} qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s4}_is_in_{s5}|{s4} is in {s5} qstr_{s1}_is_infested_by_|{s1} is infested by bandits. qstr_nowhere|nowhere qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s7}_{s8}|{s7}, {s8} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s9}_{s10}|{s9}, {s10} qstr_{s11}_and_{s12}|{s11} and {s12} qstr_{s11}_{s12}|{s11}, {s12} qstr_{s5}_is_ruled_by_{s6|{s5} is ruled by {s6}.^It occupies {s8}.^Its vassals are {s10}.^{s5} is at war with {s12}. qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{s57}_{s58}|{s57}, {s58} qstr_{reg3?She He}|{reg3?She He} qstr_^{s59}|^{s59} qstr_{reg6? {reg4?{s54}_i|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59} qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s50}|{s50} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 25%. qstr_School|School qstr_A_shool_increases_th|A shool increases the loyality of the villagers to you by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the villages send you a message whenever enemies are nearby, even if you are far away from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives held here running away successfully. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_Log_entry_{reg3} _ty|Log entry {reg3} type {reg4} qstr_Center _{s4}|Center {s4} qstr_Troop _{s4}|Troop {s4} qstr_Lord _{s4}|Lord {s4} qstr_Ally_party_is_presen|Ally party is present qstr_{s4}_is_present_at_e|{s4} is present at event qstr_Event_#{reg5}_type_{|Event #{reg5}, type {reg6}, time {reg8} player's kingdom relation to troop object = {reg7} qstr_Event_#{reg5}_type_{r|Event #{reg5}, type {reg6}, time {reg8} player's kingdom relation to center object faction = {reg7} qstr_Event_#{reg5}_type_{re|Event #{reg5}, type {reg6}, time {reg8} player's kingdom relation to faction object = {reg7} qstr_Event_#{reg5}_type_{reg|Event #{reg5}, type {reg6}, time {reg8}. No relevant kingdom relation qstr_Event_#{reg5}_type_{reg6|Event #{reg5}, type {reg6}, time {reg8}. Player unaffiliated qstr_Elapsed_hours _{reg7|Elapsed hours {reg7} qstr_Reputation_type _{s1|Reputation type {s15} qstr_Entries_up_to_#{reg5|Entries up to #{reg5} skipped qstr_Cannot_leave_now.|Cannot leave now. qstr_Tutorial|Tutorial qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_{s4} _M{reg3}_2M{reg|{s4} M{reg3}, 2M{reg4}, PC{reg5}, 2PC{reg6}, PM{reg7} qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr___| - qstr__| qstr__+| + qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_Current_party_morale|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +50^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5} qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_No_one|No one qstr_{s9}{s10}^Current_st|{s9}{s10}^Current state {s11}^Marshall {s12}^Since the last offensive {reg1} hours^Offensive maximum followers {reg2}^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_none|none qstr_{s5}_and_{s6}|{s5} and {s6} qstr_{s5}_{s6}|{s5}, {s6} qstr_Renown _{reg2}.^Hono|Renown {reg2}.^Honour rating {reg3}.^Friends {s8}.^Enemies {s6}.^{s9} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_are_a_lord_of_{s|You are a lord of {s8}.^{s9} qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +10^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{s2}^{s4} _{reg1}__{|{s2}^{s4} {reg1} ({s3}) qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_paid_{reg3}_of_y|You paid {reg3} of your {reg4} denars to your men. You have {reg5} denars left. qstr_Your_debt_to_your_me|Your debt to your men amounted to {reg3} denars, however you only had {reg4}. Unpaid sum of {reg5} denars is added as debt. Your party loses morale. qstr_This_week_s_wages _{|This week's wages {reg6} denars^Earlier debts {reg2} denars^Total payment {reg3} denars^Current wealth {reg4} denars^^{s1} qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_{s17}|{s17} qstr_Enemy_starting_stren|Enemy starting strength {reg7} qstr_Victory_comment._Pla|Victory comment. Player was alone qstr_Ordinary_victory_com|Ordinary victory comment. The player provided at least 40 percent forces. qstr_Player_participation|Player participation comment. The enemy had at least 1k starting strength. qstr_No_victory_comment._|No victory comment. The battle was small, and the player provided less than 40 percent of allied strength qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. Your lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__This_castle_seems_t| This castle seems to belong to no one. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr__The_townsfolk_here_| The townsfolk here have declared their independence. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__{s3}__{reg9}_.| {s3} ({reg9}). qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_{s0}|{s0} qstr_{s18}_{s0}|{s18}, {s0} qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_{s11}^{s12}|{s11}^{s12} qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_^{s3}_=_{reg1}{s1}|^{s3} = {reg1}{s1} qstr_^{s3}_=_{reg1}{s2}|^{s3} = {reg1}{s2} qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_you|you qstr_Breaking_camp...|Breaking camp... qstr_Current_wealth _{reg|Current wealth {reg1} qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_infested_by_b|{s1} is infested by bandits (at night). qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_{s1}_is_holding_a_to|{s1} is holding a tournament. qstr_You_pay_for_accommod|You pay for accommodation. qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_You_must_follow_{s1}|You must follow {s1}! qstr_You_must_follow_{s1}!|You must follow {s1}! This is your last warning! qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ca|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_suceeded_in_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_{s6}_has_joined_your_|{s6} has joined your party. qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_Your_mission_is_comp|Your mission is complete, {s9} wants you to resume following his army until further notice. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_{s16}_{s17}|{s16}, {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_Prior_argument_effec|Prior argument effect {reg6}, rebellion chance {reg7} qstr_Rebellion_chance__30|Rebellion chance -30 from rival = {reg7} qstr_Consistency_check _{|Consistency check {reg10}/{reg11} qstr_Current_argument_eff|Current argument effect {reg6}, rebellion chance {reg7} qstr_Persuasion_effect _{|Persuasion effect {reg6}, rebellion chance {reg7} qstr_Personal_relation_ef|Personal relation effect {reg6}, rebellion chance {reg7} qstr_Rebellion_check _{re|Rebellion check {reg6} qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s9}_asked_you_to_ca|{s9} asked you to capture and loot {reg13} caravans so as to provoke a war with {s13}. qstr_{s9}_asked_you_to_cat|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_We_are_at_your_servi|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_You_will_not_be_diss|You will not be dissapointed {sir/madam}. You will not find better warriors in all Calradia. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} denars in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of wheat. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_{s16}_{s15}|{s16}, {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {sir/madam}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {lord/lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{s3}_{s5}|{s3}, {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there.